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Call of duty 1 bots
Call of duty 1 bots





Carrier is as bad as nuke town for getting spawn sniped at start.Īlso, you could handicap yourself by playing with low quality weapons.

call of duty 1 bots call of duty 1 bots

Same if you hit a guy and he gets away: he us still that damaged.Īdjusting difficulty is as simple as laying bigger maps (versus bots) as they have an advantage at distance. Remember that any damage builds up, so the sensor grenade pop or even a shock charge are doing lasting damage. If i recall other important bits, I will post them.Ī round or two can really swing the game, so don't panic if you get shut out the first couple of rounds. The round-ending killcam shows the last kill of the (currently) winning player, not last kill (unless that player is winning). By surviving the round, you save 2 points by not dying. If you kill your teammate, it will not cost you points. You only get one life per round, so you must be careful, but you also need to get kills, so no lollygagging or camping. Call in the cp near the end of a round, use scorestreaks at start of round for kills, or uav to find last guy.

call of duty 1 bots

I usually use uav, hk drone, care package. Use any scorestreaks, but you must aim low as there won't be that many kills. Uav too.īots shoot most things out of the sky, so be mindful of that. Sensor grenade is great for finding last kill. Notes: Claymore's and shock charges and bb's hang around after you die, you may get afterlife kills. Play honorably, record the game if you can't trust your xbl friends. If the last players camp, the game is ruined/boring for the deceased. If you try to camp, you will not get enough kills to win. Otherwise, 10-15 seconds max in any spot. If only bots, then camping for the last kill is acceptable. I always use hardened bots.Ĭamping: not with human opponents. Adjust accordingly for number of humans/bots in your lobby. If by yourself or splitscreen, 5 bots for 6 1-man teams, 8 for 2 human, 5 2-man teams or 8 enemy, one friendly bot for 5 2-man teams. One emp/launcher guy is a good idea.īots: depends on number of human players.

call of duty 1 bots

Preset: i often make these up, suit to taste. Health: no regeneration, friendly fire on. The game is too short, plus there are so few players. General: turn off explosive and scorestreak delays. Tdm settings: kill = 3 points, deaths = 2 (-2 really), headshot = 1 point. Tdm rules: time unlimited, score unlimited, teams 6 (for 1 man teams), 5 (for 2 man teams). Nuketown is a little unbalanced in that some teams are isolated, others spawn looking at each other. Try this out to breathe new life into this game:







Call of duty 1 bots